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Parry Carry's Fiora Guide

GeneralRunesItemsMatchups
Full BuildStartersConsumablesBootsEpicLegendaryMythicDivine Sunderer
  • Best
  • Armor Penetration per legendary is not that amazing, but can help against tanks
  • Spellblade does 150% of base Attack Damage, only 50% more than Sheen and 50% less than Trinity Force when attacking Turrets specifically, but is stronger on champions
  • This item has no Attack Speed or Movement Speed, and less Attack Damage than Fiora's other Mythics, but more than makes up for it in the Sheen proc
  • Early on, this item is a pretty big spike in damage, especially against tanks
Eclipse
  • Feels Squishy
  • Armor Penetration per legendary is not good
  • Fiora does not like lethality items
  • This item has zero utility and no Health, making Fiora glass cannon, which she can't pull off
Galeforce
  • Feels Squishy
  • Movement Speed per legendary feels amazing to chase enemies with
  • The active is able to hit vitals, which is great, but has a really long cooldown
  • High Attack Damage is nice and all, but beyond the active, this item lacks utility Fiora doesn't already have
  • Fiora feels really squishy because this item offers no health, shields, or sustain of any kind
Goredrinker
  • Viable
  • Ability Haste per legendary is pretty good
  • The active heals based on how many enemy champions are in range, which makes it a lot less appealing cause Fiora can't teamfight
  • This item works much better into many melee enemys in teamfights
Immortal Shieldbow
  • Feels Squishy
  • 5 Attack Damage and 50 Health is pretty sweet
  • This item might not have as high Attack Damage as the other Noonquiver items, but it does have Life Steal
  • The utility that the shield provides is nice, and it gives a decent amount of Attack Damage, but very reliant on being low health
Kraken Slayer
  • Feels Squishy
  • Attack Speed per legendary is not that great, honestly
  • High Attack Damage is nice and all, but Fiora is too glass cannon with this item
  • The True Damage this item provides is actually not that great considering Fiora already deals tons of true damage naturally with bonus Attack Damage
  • This item completely lacks utility
Stridebreaker
  • Viable
  • Movement Speed per legendary feels amazing to chase enemies with
  • The active is able to hit vitals, which is great
  • The active will slow enemies and allows for some juicy vital hits when Lunge is down and one vital is left
  • The Attack Speed and Movement Speed feels so good
Trinity Force
  • Viable
  • Attack Damage, Ability Haste, and Movement Speed per legendary is pretty good
  • This version of Trinity Force has no mana, but it's better at taking down turrets
  • Spellblade does 200% of base Attack Damage
  • The base Attack Damage passive doesn't help Fiora's True Damage, but when Fiora wants to melt turrets, it does a great job
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