
Parry Carry's Fiora Guide
GeneralRunesItemsMatchupsFull BuildStartersConsumablesBootsEpicLegendaryMythicDivine Sunderer- Best
- Armor Penetration per legendary is not that amazing, but can help against tanks
- Spellblade does 150% of base Attack Damage, only 50% more than Sheen and 50% less than Trinity Force when attacking Turrets specifically, but is stronger on champions
- This item has no Attack Speed or Movement Speed, and less Attack Damage than Fiora's other Mythics, but more than makes up for it in the Sheen proc
- Early on, this item is a pretty big spike in damage, especially against tanks
Eclipse- Feels Squishy
- Armor Penetration per legendary is not good
- Fiora does not like lethality items
- This item has zero utility and no Health, making Fiora glass cannon, which she can't pull off
Galeforce- Feels Squishy
- Movement Speed per legendary feels amazing to chase enemies with
- The active is able to hit vitals, which is great, but has a really long cooldown
- High Attack Damage is nice and all, but beyond the active, this item lacks utility Fiora doesn't already have
- Fiora feels really squishy because this item offers no health, shields, or sustain of any kind
Goredrinker- Viable
- Ability Haste per legendary is pretty good
- The active heals based on how many enemy champions are in range, which makes it a lot less appealing cause Fiora can't teamfight
- This item works much better into many melee enemys in teamfights
Immortal Shieldbow- Feels Squishy
- 5 Attack Damage and 50 Health is pretty sweet
- This item might not have as high Attack Damage as the other Noonquiver items, but it does have Life Steal
- The utility that the shield provides is nice, and it gives a decent amount of Attack Damage, but very reliant on being low health
Kraken Slayer- Feels Squishy
- Attack Speed per legendary is not that great, honestly
- High Attack Damage is nice and all, but Fiora is too glass cannon with this item
- The True Damage this item provides is actually not that great considering Fiora already deals tons of true damage naturally with bonus Attack Damage
- This item completely lacks utility
Stridebreaker- Viable
- Movement Speed per legendary feels amazing to chase enemies with
- The active is able to hit vitals, which is great
- The active will slow enemies and allows for some juicy vital hits when Lunge is down and one vital is left
- The Attack Speed and Movement Speed feels so good
Trinity Force- Viable
- Attack Damage, Ability Haste, and Movement Speed per legendary is pretty good
- This version of Trinity Force has no mana, but it's better at taking down turrets
- Spellblade does 200% of base Attack Damage
- The base Attack Damage passive doesn't help Fiora's True Damage, but when Fiora wants to melt turrets, it does a great job
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